Over Tuning
Spell Normal

Over Tuning

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If you control a Tuner: Special Summon 1 Tuner from your hand, Deck, or GY, also you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except Synchro Monsters. You can only activate 1 "Over Tuning" per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
50± 6/ 100
Power Score
Intrinsic 49
Deck 51

Over Tuning — Power Evaluation

Final Score: 50 ± 6 · Confidence: Medium

  • Intrinsic: 49 · Deck: 51 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender

Why it scores here

Over Tuning is a Spell whose only job is to put a Tuner onto the field from hand, Deck or GY when you already control a Tuner, so its value depends on Tuner access rather than on its own body. The card is in every one of the 400 sampled decks and runs at about 1.25 copies, which confirms it is a live, portable enabler within the Kewl Tune, Synchron and Greed shells, but that inclusion is not evidence of raw power. Its score is held down by the absence of combo data, by zero opponent interaction, and by a self-restriction that blocks non-Synchro Extra Deck summons for the rest of the turn. High ATK or rarity contributed nothing here.

Axis scores

Axis Score Evidence
Accessibility 62 Held in hand and live whenever a Tuner is already on the field; present in 400/400 sampled decks at 1.25 copies per deck (observed, plus inference on the Tuner requirement).
Combo & Conversion 45 The text converts one Spell into one Tuner body from hand, Deck or GY, but no recorded boards exist to confirm a fuller conversion (inference).
Resource Economy 40 Costs itself and returns a body; a hand-sourced Tuner is roughly even, and there is no refuel or draw (inference from text).
Effect & Interaction 10 The card has no negation, removal or hand-trap effect of its own (verified from text).
Material Utility 30 The card itself is a Spell and never becomes material; its value comes from the Tuner it summons, which is credited to the combo axis (inference).
Resilience & Flexibility 35 One-per-turn and Tuner-gated, with no recursion or second-spot value; it is vulnerable to any generic Spell negation (inference, no counter data supplied).
Deck-Building Efficiency 65 Cheap to run at one copy with no garnet or lock beyond the Extra Deck clause, which is a small restriction in Synchro-focused decks (verified from text, plus observed 1.25 avg copies).

Calculation

Weight profile: 0.7 Starter/Combo enabler + 0.3 Extender. Intrinsic ≈ 49, Deck ≈ 51, Meta = provisional. Modifiers: Self-locking Extra Deck restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, single-copy enabler that converts a Tuner on field into an extra Tuner body
  • Present in all 400 sampled decks across 35 archetypes, showing it is portable and not a niche pick
  • Strong co-occurrence with the Kewl Tune shell (90%+ of decks with core Kewl Tune cards)

Weaknesses

  • Dead without a Tuner already on the field
  • No opponent interaction, so it cannot stop a combo
  • Self-restriction on Extra Deck summons for the rest of the turn
  • No recorded combo data, so conversion strength is text-based only

Counters / choke points

  • Generic Spell negation (inference; no counter data supplied)
  • Board wipes or Tuner removal before activation (inference)

Best use

Tuner-access enabler for Synchro lines. Decks: Kewl Tune, Synchron, Greed. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Special Summon 1 Tuner from hand, Deck or GY if you control a Tuner; no non-Synchro Extra Deck Special Summons for the rest of the turn; once per turn; Present in 400/400 sampled decks at 1.25 avg copies, 35 distinct archetypes
  • Observed: Kewl Tune archetypes account for 27.5%, 16% and 13.5% of decks; Synchron 12%; Greed 10.8%; Top partners appear in roughly 90% of decks, including Kewl Tune Cue, Kewl Tune Mix and Synchro Overtake; Usage statistics show 46.2% inclusion in Kewl Tune (gameplay type 4), typically 1 copy
  • Inferred: Needs a Tuner already on the field to be live, so accessibility depends on the board; A hand-sourced Tuner is roughly card-neutral, with no draw or refuel; Extra Deck restriction is a small cost in Synchro-only decks and a real cost in mixed decks; Vulnerable to generic Spell negation
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) usage statistics cover one archetype only guide snippet is not about this card's role no ruling or interaction data supplied











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